The interactive Jumper offers several game scenarios: On the trampoline, you must overcome obstacles and score points by jumping on a real trampoline. On the mat, stand in front of the projection and jump as high as you can to catch all the objects that fall from above. The more objects you catch, the larger the character on the projection becomes.
Interactive Jumper
How does it work?
Earn points
Stand in the middle of the trampoline
Jump following the indicators on the screen: right, left, forward
Games for the Interactive Jumper attraction
The Laboratory is a cooperative action platformer with runner elements. Players race through an experimental lab, avoiding traps, jumping over obstacles, and coordinating actions to reach the final boss.
Laboratory
Skaters is a competitive action platformer with runner elements. Players move through an underground metro and a metropolis, overcoming obstacles, collecting coins and paint, which boost the coins until they collide with an enemy or obstacle.
Skaters
Jumper is a competitive platformer where players jump upwards through platforms, collecting coins. At the end, a ship arrives and takes the participants aboard, where the winner—who has collected the most coins—is highlighted with a crown on their head.
Jumper
Unicorns is a dynamic competitive game where players control unicorns running along tracks, collecting stars and avoiding obstacles, aiming to score the maximum number of points within the given time.
Unicorns
Cat Streamer is a cooperative game where players, as cute little animals, help the streamer cat gain popularity by collecting likes, hearts, and other reactions through active movement and jumps.
Cat Streamer
What's it gonna look like?
"Interactive Jumper" on a Mat
Projection size: 3 x 6 meters
"Interactive Jumper" on a Trampoline
Projection size: 3 x 6 meters
Equipment:
Cabling (up to 15 meters) and mounting hardware
Sensor lidar
Acoustics
Installation instructions
Software for 5 games
Laser projector
Powerful computer
Get a presentation with prices and full description of the Interactive Sandbox attraction
We'll tell you:
What kind of room is needed and itsrequirements
Which other attractions complement "Interactive Jumper"
Secrets of cost optimization during installation and purchase
How to saveon maintenance
How to increase profitswhen using it commercially
Effective ways to use for your purposes
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Equipment advantages in our attractions:
Uninterrupted operation for 4 to 6 years (depending on usage intensity)
Over time, the clarity and brightness of our attractions’ visuals remain unchanged
Equipment maintenance is less frequent and simpler compared to alternatives
Remote management capability with a dedicated admin panel
What does this mean for you?
Bright and vibrant visuals
Savings on spare parts
Minimal technical maintenance
User delight and high ratings for the attractions
Prolonged operation without a drop in quality
HIGH quality
Our attractions never lose their brilliance and consistently deliver high-quality projections throughout their entire operational lifetime
EASY to install
We've designed the attractions so they can be set up quickly and without any technical hassles
EQUIPMENT reliability
Attractions developed using our technologies operate in 17 countries around the world and prove their reliability every day
24/7 tech support
We won’t leave you on your own after purchasing the attraction; you can always reach out to our highly qualified support team if you have any questions
Add an interactive zone that will become your competitive advantage!
Increase the number of repeat visits!
Increase your traffic by 30%!
Surprise your guests with new games!
Save on marketing!
Customers will tell their friends about you!
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Who are our attractions suitable for?
Children's rooms in hotels, resorts
Shopping mall
Children's clinics, museums
Activity parks and amusement parks
Children's rooms in restaurants
Kindergartens, development centers
Get a presentation with pricing and a complete description of the Interactive Sandbox attraction
Examples of usage in both commercial and non-commercial contexts